Naming guides

The research behind the generators, written out. How real naming systems work, why invented names succeed or fail on the ear, and how to name a whole culture without it falling apart on the second page. Written by Sam Hollis, who builds the tools these guides are based on.

The craft of naming

6

Why names work or fail on the ear — structure, rhythm, and the mechanics underneath.

Worldbuilding

3

Naming whole cultures, kingdoms and casts so they hang together.

Real naming traditions

3

How actual naming systems work, and how to borrow them without mangling them.

At the table

3

Fast, practical naming for live games and long campaigns.